267 cards found.

Copper-Leaf Angel

Artifact Creature Angel   2 / 2   {5} (5)

Flying
{t}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
"When Serra made angels, people called her a goddess. My angels are far superior to hers."
—Latulla, Keldon overseer



Color Identity:
Printings:
Prophecy (Rare)

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Corpse Lunge

Instant {2}{B} (3)

As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card's power to target creature.



Color Identity: B,Black
Printings:
Innistrad (Common)

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Crab Umbra

Enchantment Aura   {U} (1)

Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)



Color Identity: U,Blue
Printings:
Rise of the Eldrazi (Uncommon)

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Crawling Sensation

Enchantment {2}{G} (3)

At the beginning of your upkeep, you may mill two cards.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.



Color Identity: G,Green
Printings:
Shadows over Innistrad (Uncommon)

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Crown of Flames

Enchantment Aura   {R} (1)

Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
"All my life I've fought these monsters. Today I finish that fight."
—Barrin



Color Identity: R,Red
Printings:
Invasion (Common)

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Crush of Wurms

Sorcery {6}{G}{G}{G} (9)

Create three 6/6 green Wurm creature tokens.
Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: G,Green
Printings:
Judgment (Rare)

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Cultbrand Cinder

Creature Elemental Shaman   3 / 3   {4}{B/R} (5)

When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
"Your seared flesh will be the first step in your journey to dark enlightenment."



Color Identity: B,R,Red,Black
Printings:
Shadowmoor (Common)

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Curse of Stalked Prey

Enchantment Aura Curse   {1}{R} (2)

Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
"Innocent thorns can fill the air with your bloodscent. Don't stray from the path."
—Elmut, crossway watcher



Color Identity: R,Red

Curse of Thirst

Enchantment Aura Curse   {4}{B} (5)

Enchant player
At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.



Color Identity: B,Black
Printings:
Magic Online Promos (Uncommon)

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Dance of Flame

Enchantment (0)

Whenever a Reveler attacks, Dance of Flame deals 1 damage to each player.



Color Identity:
Printings:
Defeat a God (Common)

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Deep-Sea Kraken

Creature Kraken   6 / 6   {7}{U}{U}{U} (10)

Deep-Sea Kraken can't be blocked.
Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.



Color Identity: U,Blue
Printings:
Time Spiral (Rare)

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Deepwater Hypnotist

Creature Merfolk Wizard   2 / 1   {1}{U} (2)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
"Watch the waves too long, and you may never look away."
—Meletian proverb



Color Identity: U,Blue
Printings:
Born of the Gods (Common)

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Deny Existence

Instant {2}{U} (3)

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
When all logical solutions fail, try an illogical one.



Color Identity: U,Blue
Printings:
Shadows over Innistrad (Common)

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Divert

Instant {U} (1)

Change the target of target spell with a single target unless that spell's controller pays {2}.
"What's the fun of being a wizard if you can't mess with people's heads?"



Color Identity: U,Blue
Printings:
Odyssey (Rare)

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Divine Light

Sorcery {W} (1)

Prevent all damage that would be dealt this turn to creatures you control.
"Phyrexia is an unforgiving place, and I am an angry lord in an unforgiving mood."
—Lord Windgrace



Color Identity: W,White
Printings:
Apocalypse (Common)

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Dizzy Spell

Instant {U} (1)

Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)



Color Identity: U,Blue
Printings:
Ravnica: City of Guilds (Common)

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Do or Die

Sorcery {1}{B} (2)

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.



Color Identity: B,Black
Printings:
Invasion (Rare)

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Double Stroke

Conspiracy (0)

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.



Color Identity:
Printings:
Conspiracy (Uncommon)

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Electropotence

Enchantment {2}{R} (3)

Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Where life and force collide.



Color Identity: R,Red
Printings:
Zendikar (Rare)

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Elvish Pioneer

Creature Elf Druid   1 / 1   {G} (1)

When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.



Color Identity: G,Green
Printings:
Magic Online Promos (Common)

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No results found.
Bummer

267 cards found.